I had a fantastic time playing everyone’s submissions! They were all truly so much fun! I’m honored to jam with everyone of you! Unfortunately we can only pick one winner, and before we do that I would like to give respect to all of the games made this month! Lets look at our themes again shall we? Mechanization, Bertha, and “Damn the torpedoes FULL SPEED AHEAD!”
First let’s post all the participants links:
First off I’d just like to toss our game up on here and get it out of the way. We cannot win this month and it wouldnt matter anyway because there were some fantastic submissions that blew us out of the water!
Shelly and the Submarine by Adrian Vega of Ratalaika Games, accompanied by Sara Rubright, Shayna Moon, Jack Duckels, Rafael Smith, and Luke Schnabel. This game featured a bit of all 3 themes. It was originally intended to be a bullet hell but we went for a side scrolling story instead because of the cool ideas we had for the world in which it took place. Shelly, a highly advanced aquatic research drone is scanning ocean depths when she comes across an active nuclear submarine. As it fires upon her she makes the descision to disable it at all costs to prevent harm to civillian populations on nearby land. Mechanization was used in designing our Drone Shelly, a super advanced research robot that utilizes a scanning algorithm acronymed as B.E.R.T.H.A. The Bertha theme was met with our character being female (a more creative way to impliment that theme escapes me..) and we thought we’d use it as an acronym as well. Finally Damn the torpedoes is blatantly obvious as that is what you’re dodging through the entire game. Overall I would love for our writer Jack to delve into this world and really create an epic story that could be brought to life in a larger game. We’ll see if he takes up the challenge!
Alright! for the contestant submissions in no particular order we have:
Blue Whale Save by Daniel Doan – Dozens of whales are being slaughtered by missiles! Save the blue whales!
Blue whale utilizes torpedoes and mechanization with the bombs and missiles that are in the game, also the damn the torpedoes theme is very apparent as you attempt to rescue whales with such small hope due to the amount of weapons firing off.. After you beat the game and save the 99 whales you wanted to save, the game then flips on you and every whale you were saving turns out to have been killed, and instead of saving blue whales you were actually helping to wipe them off the face of the planet.. that is some messed up stuff Dan. XD I cant really stomach it haha. But cool game nontheless!
Mega Mechanica by Tony Barry and Tommy – Megaman esk platformer where you’re an astronaut with a sweet gun zapping the crap out of floating heads and pink Halo-esk Master Chiefs! Also beware the giant pillars of doom. they suck. Fantastic music as well! XD The game utilizes the mechanization theme with some of the platform traps and overall setting. It’s not entirely apparent if the main character is a girl or not, so I’m not sure if Bertha fits in there. It took me a good 40 minutes to actually get focused enough to beat the game, there was this incredibly maddening little glitch that wasnt really a glitch where if you tried to quick jump from a ledge like in old school platformers you’d end up just using the rocket boost and falling to your death instead. XD That took some time to mentally overcome. All in all I really enjoyed it and liked the game, especially the little space person. they were awesome!
Davy Jones Freezer by Kristina – Sail the high seas with a ship that has a cargo bay filled to the brim with Dairy treats! Get your shipment to the island paradise so all the spoiled islanders can have delicious treats! (or maybe thats just where Davy stashed all of his delicious delacacies!) I gotta say, this game caught me completely off guard, and I was so refreshed! Absolutely hilarious idea and the gameplay is solid, there are these.. urchins in the water or bombs maybe that you have to dodge or else you’ll lose some of your ice cream, and then ther are also little ice creams floating around that you can pick up and add to your booty! All the while a rogue pirate ship chases you for your treasure! As far as the themes go I can easily see damn the torpedoes because of the massive amount of bombs in the water and how a player can easily and recklessly head for the island in the most destructive way possible. Awesome game as well! (still waiting on more to come from little volcano! XD)
Per Torpedum Ad Astram by Joel – Its freakin’ Starfox but with torpedoes and Cats! EPIC! These dogfight combat style games have been missing from the gaming world for like 10 years! I’m glad to see you made one! It was so much fun! On my second try I got up to the 2nd cat type and had like 20k points but then it got a crit error and bugged out. Its ridiculously fun to figure out the flight patterns required to dodge everything. The mechanization is there as you’re in an airplane, the damn the torpedoes is there since you’re in a bullet hell genre game. I hands down had the most fun with this game simply because of its fast paced, chaotic gameplay and simple but reactive control scheme… Oh who am I kidding?!? I loved this game for the cats!
Bright Bertha by Lonely Troll Productions – This bullet hell/ side scroller puts ours to shame when it comes to game mechanics, its got multiple enemy types, currency, upgrades, and some fantastic looking artwork! It was fun as heck to play because you could just keep spamming your weapon and wipe out everything on the screen. The music was very cool too, very sporatic. It felt like true chaos and I enjoyed every second of it! It definitely matches the damn the torpedoes theme with all of the enemies you have to dodge or kill. Overall the game was fantastic! And I’d love to see more from it with future updates!
Damage Control by Brendan Lobuglio – This is a very interesting game that could easily grow into a truly fantastic strategy game. The gist of the game is that you have a base made of different tetris shaped walls that protect a certain part of your base, and every turn a wave of missiles come in in a certain pattern that you can see ahead of time. To prepare for these waves you get to move 3 of the tiles in your base to someplace else on the game board in order to defend from the missiles more easily, You also get a weapon that fires back at the incoming missiles and can be used to negate one incoming missile per wave, if 2 missiles are coming in from one direction your weapon will only hit the first missile and the 2nd will damage your weapon. As far as themes go I dont really see it matching any too specifically, Abstractly it could match Mechanization for your ability to change the design of your defenses each turn. Damn the torpedoes is more of a throw away at your personal defenses so this game doesnt match up to the chaos or fragility that damn the torpedoes poses. However I’m sure that you’ll agree if you lose.. Damn those torpedoes.. Damn them straight to hell.. XD
Robot Control by Victor “Fr0sZ” Möller – I want to apologise for not seeing this game when we were originally writing the post. I completely forgot to check the first post. And for that, my most sincere apologies. This game was nuts from the get go, I like that you had to control 4 separate units in order to keep a robot walking to the goal. It really brings home the theme of mechanization. Adrian and I played this game for a good 30 minutes and Adrian managed to get to the button without a 10 key on his laptop, and I managed to back myself into the corner.. just like in QWOP I totally fail at getting the robot to move forward! As we wanted to quickly update the post I gave up after a half hour of trying to get to the goal, but the closest I got was rocking back and forth in the middle of the screen.
And the winner is!!!!……. Per Torpedum Ad Astram By Joel!!!!… I dont know Joels last name.. Haha! But it doesnt matter because the game was awesome! So what this means is that TAGjam6 is going to be hosted by Joel in January! If you have any problems, concerns, comments, or emotional outbursts please contact Charles at ticktakashi.com so that we can insure the next jam moves forward without a hitch! Thanks again everyone for another fantastic Jam! I hope to see EACH AND EVERY ONE OF YOU NEXT MONTH! Also if you ever need a game promoted or are looking for additional team mates feel free to get ahold of Luke Schnabel at thelukeschnabel at gmail.com or via twitter @LukeSchnabel