Spiller now has HTML5 support

Well, It has been a while since the last update… But I’m here today with some awesome news!!! After like a month of work I finally completed a beta release of the HTML5 Spiller backend!!

It has some lacks because I had to remove everything related to reflection. I made a simple tweak to allow keyboard input, which will make cry all most every programmer in the world…

I hope to be able to update it soon, so it could be a completely useful backend for Spiller!!
I’ll be back soon to publish some images of the ratalaikaGames last title.

See you soon ;)

Spiller Updated to v2.3

Hello!! I updated spiller a few weeks ago but here I am with a new update! Spiller has just been updated to v2.3.

The new stuff are:

  • Updated Box2D extension
  • Updated the Box2D examples
  • Updated libgdx dependencies
  • Removed useless files in android projects
  • Renamed spiller-controller-extension to spiller-controller
  • Created a augmented reality extension
  • Created a In App Purchases extension
  • Added a dungeon generator
  • Added a maze generator
  • Added a dungeon generator example
  • Added a maze generator example
  • Added some shuffle methods to Spig and SpiU

I hope you liked all :D .

Please check the new poll in the right of the website!!

Spiller Updated to v2.2

Hello!! It has been a while since the last Spiller update, so here I am with some awesome news!! Spiller has just been updated to v2.2.

The new stuff are:

  • Added a simple Multiplayer Example.
  • Added the multiplayer-extension (Under Development).
  • Moved PocketChange to a new extension.
  • Moved the controller system to a new extension.
  • Added a simple field to SpiBasic, in order to hold whatever the programer wants.
  • Fixed the setScale method in SpiSprite and renamed to scale.
  • Added the floorPowerOfTwo method to SpiU.
  • Fixed a couple of bugs in SpiMath and in SpiTextInput.
  • Added the “ADD” blend mode.
  • Updated the SpiPreferences class.
  • Ported the SpiWeapon plugin from powertools.
  • Added generic callback for multiple uses.
  • Added a water manager (Under Development).
  • Added a couple of utility classes, some of them ported from Android Source Code.
  • Started the GWT (HTML 5) backend.

I hope you liked all :) .

Please check the new poll in the right of the website!!

ratalaikaGames forums open!!

Well, it has been a while that I have been developing Spiller and I thought that It’s time to start providing a little support for the people out there who want to use it too.

So I finally decided to create a forum, where I moved all the tutorials and try to give support to any one about Spiller, and game development!

Let’s see if we can build a nice lib between all :D !!

Go to the Forums!!

Bomberman finally ported to Spiller v2.0

Well, after tons of work in the last Christmas, I finally completed the Bomberman port to Spiller 2.0!! It has tons of new stuff, such as desktop support, allow multiple players in desktop. A bigger screen size in order to show everything without weird scale errors…

I’m now adding the level mode (with monsters and a level editor ;) ), as soon as I finish it I’ll upload the game to the market and here (desktop version)!

I hope you enjoyed the news :)

Spiller updated!!!

Well, there has been some tine since my last Spiller update :( . But today I finally finish a minimum amount of changes suitable for updating ^^. So I recommend you to check github :D .

I have started porting the Flixel Power Tools plugins to Spiller!! I have just ported a few of them now hehe, but I hope to be able to port all of the soon enough :D

I hope you like the new changes :P

Eikasia becomes open source!!

Well, after some time without time to publish a new article, today’s article is related with my old work, Eikasia System.

There has been so long since I made something for a Ragnarok Server that I can’t even remember… In all the time I have been developing games for Android, a couple of Ragnarok Server Admin’s asked me about Eikasia, my old security DLL. I answered them that the DLL was no longer in market, because I can’t guarantee at 100% that it will work fine and smoothly, so I did not sell it.

But now that I have some free time I wanted to publish it to all the public! So anyone who can and want could contribute and use it freely :)

So the eikasia git repo is here -> https://github.com/ratalaika/eikasia

The code is not too much commented now… But I hope to be able to comment it sometime :)

I hope you enjoyed the news!!!

Bomberman Updated again

Well, that do not sound as good as yesterday… Two updates in a row are not something good. But I had no choice! I found some issues with a relative big importance!!

The updates added are:

  • Fixed the Bomberman AI.
  • Fixed some reported errors.
  • Fixed the error that do not allow clicking the Ads.
  • Reduced the size of the App.

I hope you enjoyed the news even though I update Bomberman yesterday :)